Variable SuspenseImplConst
SuspenseImpl: { __isSuspense: boolean; create: typeof createSuspenseBoundary; hydrate: typeof hydrateSuspense; name: string; normalize: typeof normalizeSuspenseChildren; process(n1: null | VNode<RendererNode, RendererElement, { [
key:
string]
: any; }>,
n2: VNode<RendererNode, RendererElement, { [
key:
string]
: any; }>,
container: RendererElement,
anchor: null | RendererNode,
parentComponent: null | ComponentInternalInstance,
parentSuspense: null | SuspenseBoundary,
namespace: ElementNamespace,
slotScopeIds: null | string[],
optimized: boolean,
rendererInternals: RendererInternals<RendererNode, RendererElement>): void; } Type declaration
__isSuspense: boolean
name: string
process:function
- process(n1: null | VNode<RendererNode, RendererElement, {
[key: string]: any;
}>, n2: VNode<RendererNode, RendererElement, {
[key: string]: any;
}>, container: RendererElement, anchor: null | RendererNode, parentComponent: null | ComponentInternalInstance, parentSuspense: null | SuspenseBoundary, namespace: ElementNamespace, slotScopeIds: null | string[], optimized: boolean, rendererInternals: RendererInternals<RendererNode, RendererElement>): void Returns void