SuspenseImpl: {
    __isSuspense: boolean;
    create: typeof createSuspenseBoundary;
    hydrate: typeof hydrateSuspense;
    name: string;
    normalize: typeof normalizeSuspenseChildren;
    process(n1: null | VNode<RendererNode, RendererElement, {
        [key: string]: any;
    }>, n2: VNode<RendererNode, RendererElement, {
        [key: string]: any;
    }>, container: RendererElement, anchor: null | RendererNode, parentComponent: null | ComponentInternalInstance, parentSuspense: null | SuspenseBoundary, namespace: ElementNamespace, slotScopeIds: null | string[], optimized: boolean, rendererInternals: RendererInternals<RendererNode, RendererElement>): void;
}

Type declaration