lib45d
45Drives C++ Library Development Documentation
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This is the complete list of members for ffd::UnixSocketServer, including all inherited members.
ACK | ffd::SocketBase | protected |
bind(void) | ffd::UnixSocketServer | inlineprivate |
close_connection(int fd=0) | ffd::SocketBase | inline |
connections_ | ffd::UnixSocketServer | private |
domain_ | ffd::UnixSocketServer | private |
fd_ | ffd::SocketBase | protected |
get_ack(int fd) (defined in ffd::SocketBase) | ffd::SocketBase | inlineprivate |
io_fd_ | ffd::SocketBase | protected |
listen(int backlog) | ffd::UnixSocketServer | inlineprivate |
receive_data(std::string &payload, int flags=0, int fd=0) | ffd::SocketBase | inline |
receive_data(std::vector< std::string > &vec, int flags=0, int fd=0) | ffd::SocketBase | inline |
receive_data_async(std::string &payload, int flags=0, int fd=0) | ffd::SocketBase | inline |
receive_data_async(std::vector< std::string > &vec, int flags=0, int fd=0) | ffd::SocketBase | inline |
receive_data_sync(std::string &payload, int flags=0, int fd=0) | ffd::SocketBase | inline |
receive_data_sync(std::vector< std::string > &vec, int flags=0, int fd=0) | ffd::SocketBase | inline |
send_ack(int fd) (defined in ffd::SocketBase) | ffd::SocketBase | inlineprivate |
send_data(const std::string &str, int flags=0, int fd=0) | ffd::SocketBase | inline |
send_data(const std::vector< std::string > &vec, int flags=0, int fd=0) | ffd::SocketBase | inline |
send_data_async(const std::string &str, int flags=0, int fd=0) | ffd::SocketBase | inline |
send_data_async(const std::vector< std::string > &vec, int flags=0, int fd=0) | ffd::SocketBase | inline |
send_data_sync(const std::string &str, int flags=0, int fd=0) | ffd::SocketBase | inline |
send_data_sync(const std::vector< std::string > &vec, int flags=0, int fd=0) | ffd::SocketBase | inline |
shutdown(int how=SHUT_RDWR) | ffd::SocketBase | inline |
sock_addr_ | ffd::UnixSocketServer | private |
socket_path_ | ffd::UnixSocketServer | private |
SocketBase(int domain, int type, int protocol=0) | ffd::SocketBase | inline |
UnixSocketServer(const std::string &path, int backlog=Socket::_backlog_default) | ffd::UnixSocketServer | inline |
wait_for_connection() | ffd::UnixSocketServer | inline |
~SocketBase() | ffd::SocketBase | inline |
~UnixSocketServer() | ffd::UnixSocketServer | inline |