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lib45d
45Drives C++ Library Development Documentation
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This is the complete list of members for ffd::UnixSocketServer, including all inherited members.
| ACK | ffd::SocketBase | protected |
| bind(void) | ffd::UnixSocketServer | inlineprivate |
| close_connection(int fd=0) | ffd::SocketBase | inline |
| connections_ | ffd::UnixSocketServer | private |
| domain_ | ffd::UnixSocketServer | private |
| fd_ | ffd::SocketBase | protected |
| get_ack(int fd) (defined in ffd::SocketBase) | ffd::SocketBase | inlineprivate |
| io_fd_ | ffd::SocketBase | protected |
| listen(int backlog) | ffd::UnixSocketServer | inlineprivate |
| receive_data(std::string &payload, int flags=0, int fd=0) | ffd::SocketBase | inline |
| receive_data(std::vector< std::string > &vec, int flags=0, int fd=0) | ffd::SocketBase | inline |
| receive_data_async(std::string &payload, int flags=0, int fd=0) | ffd::SocketBase | inline |
| receive_data_async(std::vector< std::string > &vec, int flags=0, int fd=0) | ffd::SocketBase | inline |
| receive_data_sync(std::string &payload, int flags=0, int fd=0) | ffd::SocketBase | inline |
| receive_data_sync(std::vector< std::string > &vec, int flags=0, int fd=0) | ffd::SocketBase | inline |
| send_ack(int fd) (defined in ffd::SocketBase) | ffd::SocketBase | inlineprivate |
| send_data(const std::string &str, int flags=0, int fd=0) | ffd::SocketBase | inline |
| send_data(const std::vector< std::string > &vec, int flags=0, int fd=0) | ffd::SocketBase | inline |
| send_data_async(const std::string &str, int flags=0, int fd=0) | ffd::SocketBase | inline |
| send_data_async(const std::vector< std::string > &vec, int flags=0, int fd=0) | ffd::SocketBase | inline |
| send_data_sync(const std::string &str, int flags=0, int fd=0) | ffd::SocketBase | inline |
| send_data_sync(const std::vector< std::string > &vec, int flags=0, int fd=0) | ffd::SocketBase | inline |
| shutdown(int how=SHUT_RDWR) | ffd::SocketBase | inline |
| sock_addr_ | ffd::UnixSocketServer | private |
| socket_path_ | ffd::UnixSocketServer | private |
| SocketBase(int domain, int type, int protocol=0) | ffd::SocketBase | inline |
| UnixSocketServer(const std::string &path, int backlog=Socket::_backlog_default) | ffd::UnixSocketServer | inline |
| wait_for_connection() | ffd::UnixSocketServer | inline |
| ~SocketBase() | ffd::SocketBase | inline |
| ~UnixSocketServer() | ffd::UnixSocketServer | inline |
1.8.17